Nazi saboteurs have overrun Chronos Command, and made off with a Chronosphere core – a priceless piece of Allied technology that could change the course of the Time War! Can Sarge, his cracked squad depleted after the white-knuckle events of #1, mount a daring recovery mission into the past with a unit of rookies? You’d better hope so – because all of history rides on the outcome! It’s fully painted high-octane pulp action, just the way you like it! 2013 Stuart Jennett. All rights reserved.