Yuma and Ayame are working on different teams to beat the I.D. Scorers’ Club game, and getting Real Account’s office lady pawns to give up their names will take more social cunning than they expected. After the game’s bloody conclusion, another twisted creation awaits the winders: Real Account Go. Players must catch all of Marble’s video game-inspired monsters before time runs out, and 0% phone battery means death. Despite these threats, an old friend reunites with Yuma’s group, and there may even be a romance blooming—but can a good thing ever last in the Real Account world?
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